﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XNASpelProjekt
{
    /// <summary>
    /// Class for Ultros' bullets
    /// </summary>
    class UltrosShot : BulletActor
    {
        #region constructors
        /// <summary>
        /// Creates an UltrosShot object at specified location with specified angle
        /// </summary>
        /// <param name="x">The bullets x-position</param>
        /// <param name="y">The bullets y-position</param>
        /// <param name="angle">The bullets traversed angle</param>
        public UltrosShot(int x = 0, int y = 0, double angle = 0) : base(Game1.ultrosShotImage, x, y, 2, 5, angle) { }

        #endregion
    }
}
